LOOKS:
The Walking Dead - the Mid-Season 4 finale and Season 3 commentaries. The first eight episodes of season four have been the most consistently entertaining and well written episodes since the first season. Season 2 got off to a slow start, and the back half of Season 3 had some structural problems and a couple of other issues, but this recent batch of eight episodes has been a straight run of top quality TWD goodness (and well worth a second run-through in a pre-Xmas marathon session). Roll on Season 4B!
What Happens In Kavos - for the uninitiated, this is a Channel 4
documentary series about young adults jetting off to the titular Greek
resort for a cheap holiday that's nothing more than sun, sea, sex, and
astonishing amounts of alcohol. It's eyebrow-raising, jaw-dropping stuff
... like watching animals in a zoo, but with sloshed Brits mangling the
English language and throwing every last shred of caution and decency
to the wind.
Click "READ MORE" below for more looks, sounds, vibes & flavours for December 2013...
Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts
Tuesday, 31 December 2013
Saturday, 27 November 2010
The Walking Dead Episode Four "Vatos" thoughts...
Straight out of the gate, episode four was a mixed bag for me - the opening scene was troublesome. The purpose of the scene was good, but the dialogue used to get there didn't work for me, it felt forced and convoluted and as if we'd joined a conversation half-way-done (in that perhaps we could have used some more time with Amy and Andrea to get to know them a bit better).
Later in the episode we have the titular gang, and again it didn't play particularly well for me. It didn't feel entirely necessary, and it felt undercooked. There was some interest provided by it, but the gang weren't awfully compelling and their segment of the episode generally seemed a bit weak.
Fortunately, being a mixed bag, there was plenty of good stuff too that allowed me to still enjoy the episode. While there isn't a huge amount of high pressure tension on offer with The Walking Dead (unlike other TV big hitters like 24 or Lost) - so far at least - we finally get some time with the character of Jim, in an impressive couple of scenes that developed the already impressive counterpart scenes from the graphic novel - indeed, this episode was written by franchise originator Robert Kirkman.
A nice touch was Glenn's intelligent approach to leading the gang through Atlanta - Glenn has been consistently entertaining throughout the season, and is one of my favourite characters. Furthermore it was good to see Daryl Dixon fleshed out a bit more as in previous episodes he was mostly the 'unpleasant redneck', but in this episode they were able to set him up as a useful member of the team - someone who is skilled at zombie hunting (when he's not having an impassioned wig-out, that is).
So after the first half which was a mixed bag, the second half - particularly the fourth act of the episode - really brought things up to standard. It illustrated exactly how enough shamblers can catch you off guard and provide a real threat - when you're dealing with one, all the others will continue to steadily advance, and you can easily find yourself overwhelmed and distracted.
This sequence provided some real treats for the gore hounds, and as I'd figured, some of the nameless potential cannon fodder lived up to their purpose and took it on the chin so-to-speak.
However, it wasn't just the background fodder who got it in the neck ... suffice to say, Laurie Holden got to act her arse off in a wonderfully performed moment that, for me, stole the entire show - but another nice character moment was provided by Dale talking at the campfire about his watch. DeMunn's intelligent and amiable performance continues to capture exactly who his comic book counterpart is.
So all-in-all it turned out to be a good episode, despite the wobbles of the first half, and it'll be interesting to see where they go with the two remaining episodes of this season - by the looks of the 'next time on' teaser they will be straying from the source material once again with a new side plot. As a reader of the graphic novels (I've done the first four trade paperback volumes so far) it's nice to not just have a direct translation, but at the same time I haven't fully made up my mind yet about how much they're working outside of the established box, but so far it's working quite well - it's not been perfect, but it's been good.
Later in the episode we have the titular gang, and again it didn't play particularly well for me. It didn't feel entirely necessary, and it felt undercooked. There was some interest provided by it, but the gang weren't awfully compelling and their segment of the episode generally seemed a bit weak.
Fortunately, being a mixed bag, there was plenty of good stuff too that allowed me to still enjoy the episode. While there isn't a huge amount of high pressure tension on offer with The Walking Dead (unlike other TV big hitters like 24 or Lost) - so far at least - we finally get some time with the character of Jim, in an impressive couple of scenes that developed the already impressive counterpart scenes from the graphic novel - indeed, this episode was written by franchise originator Robert Kirkman.
A nice touch was Glenn's intelligent approach to leading the gang through Atlanta - Glenn has been consistently entertaining throughout the season, and is one of my favourite characters. Furthermore it was good to see Daryl Dixon fleshed out a bit more as in previous episodes he was mostly the 'unpleasant redneck', but in this episode they were able to set him up as a useful member of the team - someone who is skilled at zombie hunting (when he's not having an impassioned wig-out, that is).
So after the first half which was a mixed bag, the second half - particularly the fourth act of the episode - really brought things up to standard. It illustrated exactly how enough shamblers can catch you off guard and provide a real threat - when you're dealing with one, all the others will continue to steadily advance, and you can easily find yourself overwhelmed and distracted.
This sequence provided some real treats for the gore hounds, and as I'd figured, some of the nameless potential cannon fodder lived up to their purpose and took it on the chin so-to-speak.
However, it wasn't just the background fodder who got it in the neck ... suffice to say, Laurie Holden got to act her arse off in a wonderfully performed moment that, for me, stole the entire show - but another nice character moment was provided by Dale talking at the campfire about his watch. DeMunn's intelligent and amiable performance continues to capture exactly who his comic book counterpart is.
So all-in-all it turned out to be a good episode, despite the wobbles of the first half, and it'll be interesting to see where they go with the two remaining episodes of this season - by the looks of the 'next time on' teaser they will be straying from the source material once again with a new side plot. As a reader of the graphic novels (I've done the first four trade paperback volumes so far) it's nice to not just have a direct translation, but at the same time I haven't fully made up my mind yet about how much they're working outside of the established box, but so far it's working quite well - it's not been perfect, but it's been good.
Saturday, 20 November 2010
The Walking Dead Episode Three "Tell It To The Frogs" thoughts...
After the extended first episode which introduced us to the key characters (but specifically Rick Grimes), and the wider world of the zombie apocalypse, and after the second episode which gave us a jolt of zombie destruction writ large, comes the third episode which fully chows down on the meat of the character interplay that is so central to the source material.
Glenn continues to entertain and provide the voice of the average viewer, brandishing a pleasing mixture of wit, common sense, and moments of child-like wistfulness. The first two episodes were a bit light on several key characters, but episode three fleshes-out the likes of Lori, Shane, and Dale nicely. Jeffrey DeMunn brings an old school sense of class and intelligence to his role - a perfect match for his character in the comic books - while the whole Rick/Lori/Shane triangle is given a more satisfying angle here than in the original material.
The characters here really think things through, and so much is left appropriately unsaid - merely written in glances and body language - and it makes for a satisfying viewing experience. If someone is thinking of doing something stupid or dangerous, someone else will call them on it, but then the reasoning will come through. Decisions are nicely thought-through, specifically Rick's reasoning for going back to Atlanta, which calls back to both of the first two episodes.
Furthermore it's really starting to feel like The Walking Dead. The first couple of episodes do change things up quite a lot - perhaps more than some were expecting - but this third episode not only suggests why those changes were made, but it also gives us the vibe, that those of us who have read the first story in the comics, have already experienced. I'm talking about the sequence during the campfire - I really got a greater sense of this truly being The Walking Dead, after many differences along a similar path, as witnessed in the first two episodes.
A couple of smaller observations would be the performance of Carl (Chandler Riggs) - which is impressive and not at all annoying (something that can easily happen with child actors). Specifically I'm referring to the nicely played moment between Lori and Carl, with few words, when Carl is heartbroken to not see (initially anyway) his father amongst the returning members of the group. In a few strokes we get a glimpse into the mother-son relationship, and a nice grounding for Carl.
Furthermore the attack upon the zombie which is seen chowing down on a downed Deer was pretty damn cool. Lifted from the original material too was Dale getting to bring-the-awesome with a decapitation, and then the severed head still being alive and trying to get at them - a sight in the comics that was not only cool, but quite creepy.
Finally it was interesting to see how they handled the moment, again from the source material, in which the women address the fact that they're the ones washing up after, and cleaning the clothes of, the men in the camp. This reversion to stereotypes was more of a throw away gag on one page in the book, meanwhile here it is handled head-on with Carol's unreconstructed chauvinist husband Ed. As an interesting aside, Carol's partner was dead before we're introduced to her in the book, and seemingly the TV adaptation combines Carol and Donna. In the books Donna had twins and a husband, Allen, who was a bit of a scruffy middle aged slacker, but a nice enough guy. There are still others wandering around the camp who we haven't been introduced to yet, so I'm not sure if that's actually the case - but it seems to be the case.
Here, after some apparent fiddling around with the characters (Carol is pitched as older than her comic book counterpart, but still the mother of Sophia), Ed - a newly created character, seemingly de-evolved from generally-amiable Allen - is a right bastard. A perfect example of a male pig if ever there was one, whose overtly old school approach to gender roles is grotesque, but challenged by Andrea - as I've said, a throw away gag in the source material is here turned into a confrontation, and ultimately it's a better handling of the fact that the men and women have both regressed to their classic cave-man-era roles. The women look after the camp and the children, and the men do the hunter/gatherer/protector thing.
Finally - I really dug the little cliffhanger at the end of the show - clearly The Walking Dead is working nicely, because I really wanted to see the next episode when the credits rolled. Roll on episode four!
Glenn continues to entertain and provide the voice of the average viewer, brandishing a pleasing mixture of wit, common sense, and moments of child-like wistfulness. The first two episodes were a bit light on several key characters, but episode three fleshes-out the likes of Lori, Shane, and Dale nicely. Jeffrey DeMunn brings an old school sense of class and intelligence to his role - a perfect match for his character in the comic books - while the whole Rick/Lori/Shane triangle is given a more satisfying angle here than in the original material.
The characters here really think things through, and so much is left appropriately unsaid - merely written in glances and body language - and it makes for a satisfying viewing experience. If someone is thinking of doing something stupid or dangerous, someone else will call them on it, but then the reasoning will come through. Decisions are nicely thought-through, specifically Rick's reasoning for going back to Atlanta, which calls back to both of the first two episodes.
Furthermore it's really starting to feel like The Walking Dead. The first couple of episodes do change things up quite a lot - perhaps more than some were expecting - but this third episode not only suggests why those changes were made, but it also gives us the vibe, that those of us who have read the first story in the comics, have already experienced. I'm talking about the sequence during the campfire - I really got a greater sense of this truly being The Walking Dead, after many differences along a similar path, as witnessed in the first two episodes.
A couple of smaller observations would be the performance of Carl (Chandler Riggs) - which is impressive and not at all annoying (something that can easily happen with child actors). Specifically I'm referring to the nicely played moment between Lori and Carl, with few words, when Carl is heartbroken to not see (initially anyway) his father amongst the returning members of the group. In a few strokes we get a glimpse into the mother-son relationship, and a nice grounding for Carl.
Furthermore the attack upon the zombie which is seen chowing down on a downed Deer was pretty damn cool. Lifted from the original material too was Dale getting to bring-the-awesome with a decapitation, and then the severed head still being alive and trying to get at them - a sight in the comics that was not only cool, but quite creepy.
Finally it was interesting to see how they handled the moment, again from the source material, in which the women address the fact that they're the ones washing up after, and cleaning the clothes of, the men in the camp. This reversion to stereotypes was more of a throw away gag on one page in the book, meanwhile here it is handled head-on with Carol's unreconstructed chauvinist husband Ed. As an interesting aside, Carol's partner was dead before we're introduced to her in the book, and seemingly the TV adaptation combines Carol and Donna. In the books Donna had twins and a husband, Allen, who was a bit of a scruffy middle aged slacker, but a nice enough guy. There are still others wandering around the camp who we haven't been introduced to yet, so I'm not sure if that's actually the case - but it seems to be the case.
Here, after some apparent fiddling around with the characters (Carol is pitched as older than her comic book counterpart, but still the mother of Sophia), Ed - a newly created character, seemingly de-evolved from generally-amiable Allen - is a right bastard. A perfect example of a male pig if ever there was one, whose overtly old school approach to gender roles is grotesque, but challenged by Andrea - as I've said, a throw away gag in the source material is here turned into a confrontation, and ultimately it's a better handling of the fact that the men and women have both regressed to their classic cave-man-era roles. The women look after the camp and the children, and the men do the hunter/gatherer/protector thing.
Finally - I really dug the little cliffhanger at the end of the show - clearly The Walking Dead is working nicely, because I really wanted to see the next episode when the credits rolled. Roll on episode four!
Saturday, 13 November 2010
The Walking Dead: Episode Two "Guts" thoughts...
Week two of the rather spiffing television adaptation of The Walking Dead comic books delivers on the gore and the action in spades. Picking up where the first episode left off, with Rick trapped in a tank surrounded by walkers, we're immediately off to a thunderous start.
Within minutes we've seen the 'Hinzman hobbler' zombies pose a real, armchair-gripping threat, and been introduced properly to Glenn (played pitch-perfectly by Steven Yeun) - who goes on to provide the best lines and the most fun throughout this episode, which boasts an impressive mixture of serious issues, horror, humour and moments of gruesome gore (such as the titular scene, re-worked somewhat from the source material).
Similar to the first episode, some of the zombies - at times - can seem a bit too spry, but I guess these are the vagaries of wrangling a whole cast of zombie extras on a production. I'm sure over time they will really find their footing to create a consistent shambler for the series.
Branching out in a slightly different direction, character wise, from the source material, episode two introduces us to some new faces - such as Michael Rooker's racist redneck Dixon, who gets into a bit of a fuss with African American T-Dog, which establishes a story arc that we'll see play out in future episodes.
Speaking of these newly introduced characters, some of them feel a bit useless - only there to provide a piece of information and then just to become bystanders (I'm thinking along the lines of Jacqui and Morales, who don't do an awful lot here). Then again the comic books (in particular Volume 2 of the trade paperbacks) had their fair share of bystander characters who weren't of much use - perhaps we'll see these characters expand in future episodes, but with so many other characters at the camp site that we've not been introduced to yet, I do wonder if we really need this many side characters. It would be nice if some of these side characters actually had names, or had their names said more than once, so we could at least identify with, and refer to, them by more than just what they look like.
More impressive though is the sense of scale, as our protagonists desperately try to figure a way out of the zombie infested city, and the aforementioned titular scene in which Rick and Glenn have to make themselves smell like the zombies to avoid detection as they go in search of means of escape.
This is the sort of thing that The Walking Dead handles really well - the sort of situations and ideas that we zombie fans (or "zed heads") like to discuss on internet forums and chatrooms to the nth degree. To see these 'what if' and 'how would you' scenarios play out on screen is a real joy - speaking of which, Glenn zooming around in a brand new Dodge Challenger? So much fun!
So with a considerable amount of action, and future plotline establishing, handled in this episode, I'm looking forward to the next one, which will no doubt really get into the meat of the character interplay as we finally get to see everyone come together and really get to explore the camp site set-up and characters. Although that said, the main scene between Shane and Lori was impressively worked with a deft hand and sense of subtlety.
This is shaping up to be an excellent series.
Within minutes we've seen the 'Hinzman hobbler' zombies pose a real, armchair-gripping threat, and been introduced properly to Glenn (played pitch-perfectly by Steven Yeun) - who goes on to provide the best lines and the most fun throughout this episode, which boasts an impressive mixture of serious issues, horror, humour and moments of gruesome gore (such as the titular scene, re-worked somewhat from the source material).
Similar to the first episode, some of the zombies - at times - can seem a bit too spry, but I guess these are the vagaries of wrangling a whole cast of zombie extras on a production. I'm sure over time they will really find their footing to create a consistent shambler for the series.
Branching out in a slightly different direction, character wise, from the source material, episode two introduces us to some new faces - such as Michael Rooker's racist redneck Dixon, who gets into a bit of a fuss with African American T-Dog, which establishes a story arc that we'll see play out in future episodes.
Speaking of these newly introduced characters, some of them feel a bit useless - only there to provide a piece of information and then just to become bystanders (I'm thinking along the lines of Jacqui and Morales, who don't do an awful lot here). Then again the comic books (in particular Volume 2 of the trade paperbacks) had their fair share of bystander characters who weren't of much use - perhaps we'll see these characters expand in future episodes, but with so many other characters at the camp site that we've not been introduced to yet, I do wonder if we really need this many side characters. It would be nice if some of these side characters actually had names, or had their names said more than once, so we could at least identify with, and refer to, them by more than just what they look like.
More impressive though is the sense of scale, as our protagonists desperately try to figure a way out of the zombie infested city, and the aforementioned titular scene in which Rick and Glenn have to make themselves smell like the zombies to avoid detection as they go in search of means of escape.
This is the sort of thing that The Walking Dead handles really well - the sort of situations and ideas that we zombie fans (or "zed heads") like to discuss on internet forums and chatrooms to the nth degree. To see these 'what if' and 'how would you' scenarios play out on screen is a real joy - speaking of which, Glenn zooming around in a brand new Dodge Challenger? So much fun!
So with a considerable amount of action, and future plotline establishing, handled in this episode, I'm looking forward to the next one, which will no doubt really get into the meat of the character interplay as we finally get to see everyone come together and really get to explore the camp site set-up and characters. Although that said, the main scene between Shane and Lori was impressively worked with a deft hand and sense of subtlety.
This is shaping up to be an excellent series.
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