Showing posts with label GenPro. Show all posts
Showing posts with label GenPro. Show all posts

Monday, 22 December 2008

I'm absolutely barging this script...

Yes, it continues to go well - in fact, last night I had a midnight sesh that just kept going and going, with me sat there with The Dark Knight soundtrack (among other stuff) feeding into my brain through my head phones - it was one of those cases where you say 'oh I'll just finish this little bit off here, then stop and go back over this whole bit' ... but that doesn't happen.

Instead, you do that part, then find yourself writing a few sentences more so you have a good lead-in for the next section, to allow yourself a smooth re-entry into the script, to pick up where you left off, if you will.

However, this cycle just kept happening. I'd write a bit to set myself up for another writing session, then I'd have to write another bit to link in, then I'd have a great idea and have to write that, then I'd remember about a character, then another character and then another character that needed to be placed in the ensuing chaos, and then I'd have to flick back and forth, and at one point I had to re-write a couple of sentences to allow one character to get to a certain location to allow another sequence I had in mind to play out.

Oh yes, chaos indeed - both in what's being written, but also in how it was being written. I was glued to the keyboard hammering away, completely gripped, with the text on screen flying across the glowing monitor at practically 88mph.

I was planning on tying up the end of Act Two, and lying the foundation for the start of Act Three, but instead I not only finished Act Two, but wrote half of Act Three straight away!

Today I tidied up on scene I left aside from last night (as it was truly getting quite late), and so then I'll head back to page 93 (prior to which I've already been through and refined a few days back), have a little tidy up - I'll no doubt lace in certain characters here and there - the trouble with such an ensemble of protagonists is it's easy to lose track of them, so I sometimes have to fix that on my hook back around to refine what I've just written throughout an act.

So once that refining is done, I'll be back to do the second half of Act Three - or indeed, the eighth of eight segments as per my previously mentioned brainstorm map of the whole script.

How many pages now then? Currently I'm about half way down page 116.

I have written a script this long (indeed longer) before, although that wasn't in Final Draft, and it wasn't in a traditional three act structure (it was almost a sort of catharsis for myself in developing ideas, and debriefing myself from my three years at university) ... so really, this is the longest proper script I've ever written (I mostly do short scripts, but my previous feature lengther was 90 pages), and it's most certainly the most complex script I've ever written.

It's been a battle (in the best sense) to write a script with a broad ensemble of characters, covering an epic story, with a considerable amount of action - as well as ideas, and zombie fan nerd wish-listing - but it's been a great experience to write this.

If I'm lucky enough to get the opportunity to actually develop it further, I'll no doubt seek to add things, change things, manipulate certain ideas and so on further than I currently am - but then again, right now I'm coming from nothing on the page at all to something quite big all written out in first draft form (technically second draft, considering that I go back over what I've written each act, and refine ... fettle, if you will). So aye - if given the opportunity to develop it, then I'd already have a very deep, complex, thought-out structure to complete the 'build' upon, so-to-speak.

What's to be written next after this? Well, I might have mentioned some time ago about a horror script I had in mind - related to an allergic reaction I acquired from dodgy clothing dye - in fact I was initially planning to write that before this feature length zombie epic (which is specifically designed for a big budget - well, relatively speaking - and use of CGI, and sets, and kick ass professional gore, and actors and so on ... essentially "The End" is being written as my own ideal zombie film with no budget in mind - or at least a budget infinitely beyond my current, and near-future abilities).

Anyway, yes, where was I? The horror script - that's what I was on about - yes, I'll be looking to write that, and that will be a fair simpler affair (less characters, less locations, an over-all simpler 'potential production'). In fact, I plan to be quite inspired by the up-coming Mum & Dad, a new British horror flick in the vein of the original Texas Chainsaw Massacre (it's not even out yet, and the Daily Mail has already had a whinge ... or was it the Daily Express? Anyway...)

Yes, this horror script would be designed for an indie budget, and indeed a British setting.

So with my scripts, I write shorts that I can film, and I write shorts beyond my means when I have something I need to get onto the page. I write really short-shorts for quick ideas, or for sending to certain groups (like the London Film Academy, although they didn't dig the script I sent - no doubt too anti-government for them ... incumbent Labour government anyway).

Then of course, feature scripts - again, beyond my means at the moment, but set up for the future - it's best to have an idea, which is written out fully and stored away, than to have an idea that's still in your head years down the line when you get the opportunity to put it out there - a time when you might (and hopefully should) be busier than you are (or indeed I am) at present.

Although I'm not exactly twiddling my thumbs either, far from it. So indeed - feature scripts in themselves, which I write, come in different genres, on different scales.

For example, there was 'GenPro' (short nickname title for it), which was a comedy of an indie production level. Now there's 'The End', which is a zombie horror of a big budget production level. Then there will be 'Un-named Horror Script', which will be horror again, but of an indie production level, and a different topic entirely.

I've rambled on long enough, tatty-bye-bo (as Adam Buxton might say).

Oh - and Merry Christmas to one and all (or indeed whatever holiday you enjoy at this time of year).

Sunday, 30 November 2008

...and the writing continues!

Yepperooni, the script writing is coming along nicely. It's been a week now (typing away in spare time amidst other things to do) and I'm approaching the 30 page mark very, very soon.

It's going well, I'm just writing the ideal zombie movie in my mind, tapping away on the keys what I see in my head and getting it onto the page. There's a lot of description abound, so many of the pages are quite heavy at the moment, there's a lot of visual information to be laced in. It's important to convey as much of that information as possible, I'm even loosely editing how it would look if it was on screen, creating a loose rhythm to certain scenes or moments to help further illustrate what I have in mind.

I'm rather chuffed with it so far, and just as a zombie fan myself, I'm chuffed with some of the stuff I'm writing in - I'm getting to 'see' things I haven't seen yet on screen, and I'm getting to 'see' crowd-pleasing zombies (and zombie kills), I'm 'seeing' a world which hasn't been explored before (or far from properly anyway) in the zombie genre.

Yes, it's going well, even though I've still not got fully into the groove - such as operating Final Draft (still getting used to which keys to press at what point, and getting a real fast flow going on - it's been a while since I was last writing anything you see).

Currently one of eight segments (I did a basic brainstorm of the entire script as part of my copious planning and mapping out) is done, and the second of eight (which will constitute the first act) is about half way done.

I'm writing it long at the moment, partly due to additional information that the reader will need to know to understand what's going on, but mainly due to the sheer amount of visuals I have in mind - and the detail of said visuals. What I'm seeing in my head is mostly quite clear ... so yeah, once that second-of-eight segments is done, I'll pause - go back to the start - and sweep through that first draft of the first act and tidy it up - tighten things, add things, remove unnecessary things, clarify things, and give it a general tidy up.

This is what I did when writing "Generation Procrastination" a while back (in fact that was about a year ago now), and by the end of it what I had was a first draft that was in fact a second draft, ha! Plus it really does help to clarify things in your own head, and you get to catch up on what has come before in a far more condensed space of time - say over a day, rather than possibly two or more weeks (depending on available time, writer's block etc) that it took to originally hammer the keys in the first place.

One thing I will say, the current segment I'm on involves a lot of characters, and I'm having to learn fast about how to deal with so many characters at once - as well as realising that there's only so much you can do too - I even came momentarily a-cropper when I realised my detailed notes for the segment (all segments are fully laid out in note form) didn't include character names (e.g. "one vehicles goes here, the other stays there") - I had to figure out who was where and who dies when, etching in their names at every instance throughout my notes - but the momentary crisis was averted and the segment made a lot more sense to me.

Mind you, on the soon-to-come sweep through, I'll be looking to add a lot more dialogue and get the myriad of characters involved a lot more - even something as simple as finding an opportunity for the characters to use each other's names at least a couple of times (so a potential viewer of the potential film would know who is who by name), is in itself a task.

But aye - it's going well, I'm seriously digging the script when I step back and fully engage 'zombie nerd mode', factor 9, full speed ahead with The Gonk as the anthem in the background.

Friday, 1 February 2008

A thunderous cacophony of grim inevitability...

An odd, doom-laden title indeed - but never fear, it's merely a descriptive line from my latest script I'm writing to get it 'banked' for the future.

The script is called "The End", it's a short which would be best suited to 2-D animation. Put really simply, it's about the final moments of the last man on earth in a world gone living dead.

After writing the feature length student comedy "Generation Procrastination", it's a nice change of gear and kinda takes me back to my 6th Form days when I would write many zombie short stories, what with this one being less about dialogue (which was what GenPro was mostly about), and more about actions and descriptions and visual things, so it's actually been quite fun to chip away at it over the last few days.

The first pass is done, now all I need to do is go through it and clean it up a bit and then I'll leave it be and whack it in the DeadShed script bank, oh yes.

Next up after that, methinks I'll do out a treatment for a zombie spoof idea I have.